Version 2.8  07/10/2014
 
* Added compatibility with 3ds max 2015 (64-bit)
* Saved .max file could fail to load channel info: fixed

 
 Version 2.7  04/18/2013
 
* Added compatibility with 3ds max 2014 (64-bit)
* Hold License is now On by default
* Saving Groups could fail: fixed

 
 Version 2.6  08/14/2012
 
* Channel List highlighted color issue: fixed
* Extract to Scene could fail: fixed

 
 Version 2.5  05/22/2012
 
* Added compatibility with 3ds max 2013 (32-bit and 64-bit)
* Number of channels: now default to 18

 
 Version 2.4  05/04/2011
 
* Added compatibility with 3ds max 2012 (32-bit and 64-bit)
* New Game Engine Integration Scripting API
* Objects' copy did not preserve channel groups: fixed
* Next and Previous Key buttons did not support keyframes filtering: fixed

 
 Version 2.3  04/16/2010
 
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Improved stability and performance
* Markers list refresh issue: fixed
* Installation issue with 3ds max 2009: fixed
* Static poses presets were not saved in the .max scene file: fixed
* Auto-Load .mom file could fail if file did not exist: fixed
* Loading .mom file could fail: fixed
* Capture current state could fail: fixed

 
 Version 2.2  05/27/2009
 
* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* New extraction options allowing targets to be easily extracted in rows or in columns
* New MAXScript command: MOM_HoldLicense()
* Several MAXScript commands only worked with integer values but should support float values: fixed
* Channel Target List did not always update correctly: fixed

 
 Version 2.1  12/18/2008
 
* Fix Compound Object support
* Add ability to auto-load .mom file on file open
* Whenever being manipulated via scripting, a license is necessary
Simply click on the "Hold License" button before scripting or wiring

 
 Version 2.0  05/12/2008
 
* Fully compatible (32-bit and 64-bit) with 3ds max 9, 3ds max 2008 and 3ds max 2009
* Faster morphing calculation speed
* Enhanced user interface
* Display 20 morph channels at all time
* Static poses preset
* Dynamic Weight-able pose channels
* License can be hold per session, allowing faster access to the user interface
* Ability to use modifier stack result as morph target
* Navigate to Next & Previous keyframe from keyframing rollout and display floater
* Filter Tracks: ability to filter and display only tracks of selected MOM group in the trackbar
* Filter Channels: ability to filter and display only channels of selected MOM group
* Auto Reload Target performance bug : fixed
* Auto Reload Target not supported in preview, rendering and point cache : fixed
* Auto Reload Target per channel
* .mom file: ability to automatically recreate channels when loading .mom file
* .mom file: ability do not delete keys on load
* .mom file: ability to Load and Save binding file
* .mom file: support for instanced tracks
* Additional MaxScript commands
* Discontinued support for 3ds max 4 and 3ds max 5

Note that Morph-O-Matic v1.x is not available for 3ds max 2009 and higher, only v2.x is compatible. Are you still using Morph-O-Matic v1.x ? Upgrade to v2 by subscribing to the Premium+ or VIP support package.

 
 Version 1.5  10/22/2003
 
* New Float Licensing protection scheme
* New spinner to facilitate navigation between channels added in the Channel parameters rollout
* Bug of automatically setting Weight values to 0.0 when loading a .mom file fixed
* Flat Tangent type added in the Keyframing rollout for users with 3ds max 5 and higher
* Improved Extract to scene functionallity
* The MOMMaterial now fully supports displacement morphing
* Undo added for the Create MOMMaterial button
* Support 3ds max 6 to 3ds max 8

 
 Version 1.15  02/28/2003
 
* Objects with the Morph-O-Matic modifier applied now support to be used within Compound Objects, like Boolean or Attach-O-Matic.
* Tracks in Morph Channels automatically have now the default float controller applied, this is particularly useful when using MaxScript, as you don't need to first create a key to be able to access Morph-O-Matic tracks.
* Files made with previous version of Morph-O-Matic needs to be re-saved to update Morph-O-Matic internal informations.

 
 Version 1.1  07/08/2002
 
* Auto Load Targets now supports animated objects as morph targets, this can also be used to edit a morph target and check the mixed result while editing the target.
* In the group list of the keyframing rollout, a Current channel entry has been added to just apply keyframe on the selected channel.
* The Camera list rollout now only appears when you have a view-dependant morph channel selected.
* When using the Display floater, you can now minimize it.
* The Morph-O-Matic logo has been added in the MoMMaterial.
* Display bug of the pivot sub-object has been fixed

 
 Version 1.0  03/20/2001
 
* Initial release