| Version 2.8 07/10/2014 | |
|
* Added compatibility with 3ds max 2015 (64-bit) * Saved .max file could fail to load channel info: fixed |
|
| Version 2.7 04/18/2013 | |
|
* Added compatibility with 3ds max 2014 (64-bit) * Hold License is now On by default * Saving Groups could fail: fixed |
|
| Version 2.6 08/14/2012 | |
|
* Channel List highlighted color issue: fixed * Extract to Scene could fail: fixed |
|
| Version 2.5 05/22/2012 | |
|
* Added compatibility with 3ds max 2013 (32-bit and 64-bit) * Number of channels: now default to 18 |
|
| Version 2.4 05/04/2011 | |
|
* Added compatibility with 3ds max 2012 (32-bit and 64-bit) * New Game Engine Integration Scripting API * Objects' copy did not preserve channel groups: fixed * Next and Previous Key buttons did not support keyframes filtering: fixed |
|
| Version 2.3 04/16/2010 | |
|
* Added compatibility with 3ds max 2011 (32-bit and 64-bit) * Improved stability and performance * Markers list refresh issue: fixed * Installation issue with 3ds max 2009: fixed * Static poses presets were not saved in the .max scene file: fixed * Auto-Load .mom file could fail if file did not exist: fixed * Loading .mom file could fail: fixed * Capture current state could fail: fixed |
|
| Version 2.2 05/27/2009 | |
|
* Added compatibility with 3ds max 2010 (32-bit and 64-bit) * New extraction options allowing targets to be easily extracted in rows or in columns * New MAXScript command: MOM_HoldLicense() * Several MAXScript commands only worked with integer values but should support float values: fixed * Channel Target List did not always update correctly: fixed |
|
| Version 2.1 12/18/2008 | |
|
* Fix Compound Object support * Add ability to auto-load .mom file on file open * Whenever being manipulated via scripting, a license is necessary Simply click on the "Hold License" button before scripting or wiring |
|
| Version 2.0 05/12/2008 | |
|
* Fully compatible (32-bit and 64-bit) with 3ds max 9, 3ds max 2008 and 3ds max 2009 * Faster morphing calculation speed * Enhanced user interface * Display 20 morph channels at all time * Static poses preset * Dynamic Weight-able pose channels * License can be hold per session, allowing faster access to the user interface * Ability to use modifier stack result as morph target * Navigate to Next & Previous keyframe from keyframing rollout and display floater * Filter Tracks: ability to filter and display only tracks of selected MOM group in the trackbar * Filter Channels: ability to filter and display only channels of selected MOM group * Auto Reload Target performance bug : fixed * Auto Reload Target not supported in preview, rendering and point cache : fixed * Auto Reload Target per channel * .mom file: ability to automatically recreate channels when loading .mom file * .mom file: ability do not delete keys on load * .mom file: ability to Load and Save binding file * .mom file: support for instanced tracks * Additional MaxScript commands * Discontinued support for 3ds max 4 and 3ds max 5 Note that Morph-O-Matic v1.x is not available for 3ds max 2009 and higher, only v2.x is compatible. Are you still using Morph-O-Matic v1.x ? Upgrade to v2 by subscribing to the Premium+ or VIP support package. |
|
| Version 1.5 10/22/2003 | |
|
* New Float Licensing protection scheme * New spinner to facilitate navigation between channels added in the Channel parameters rollout * Bug of automatically setting Weight values to 0.0 when loading a .mom file fixed * Flat Tangent type added in the Keyframing rollout for users with 3ds max 5 and higher * Improved Extract to scene functionallity * The MOMMaterial now fully supports displacement morphing * Undo added for the Create MOMMaterial button * Support 3ds max 6 to 3ds max 8 |
|
| Version 1.15 02/28/2003 | |
|
* Objects with the Morph-O-Matic modifier applied now support to be used within Compound Objects, like Boolean or Attach-O-Matic. * Tracks in Morph Channels automatically have now the default float controller applied, this is particularly useful when using MaxScript, as you don't need to first create a key to be able to access Morph-O-Matic tracks. * Files made with previous version of Morph-O-Matic needs to be re-saved to update Morph-O-Matic internal informations. |
|
| Version 1.1 07/08/2002 | |
|
* Auto Load Targets now supports animated objects as morph targets, this can also be used to edit a morph target and check the mixed result while editing the target. * In the group list of the keyframing rollout, a Current channel entry has been added to just apply keyframe on the selected channel. * The Camera list rollout now only appears when you have a view-dependant morph channel selected. * When using the Display floater, you can now minimize it. * The Morph-O-Matic logo has been added in the MoMMaterial. * Display bug of the pivot sub-object has been fixed |
|
| Version 1.0 03/20/2001 | |
|
* Initial release |
|